Methodological Proposal to Improve the Academic Performance of Students in Fundamentals of Programming
Abstract
The mastery of fundamental programming concepts and their application in problem solving is identified by university students, teachers, and researchers as a difficult process in the area of computing. The objective of this paper is to present an analysis of the results of the application of a constructionist teaching–learning methodology mediated by the programming environment Scratch. The research was conducted in the subject of Algorithmics taught in the Bachelor’s Degree in Software Engineering offered by the Autonomous University of Yucatan (Uady) at the Tizimin Multidisciplinary Unit, located in Tizimin, Yucatan, Mexico. The study used the quantitative paradigm under an experimental perspective with a longitudinal approach and worked with a non-probabilistic sample, which was made up of all the students who took the aforementioned subject. The results indicate that the implemented teaching and learning methodology is differentiating from the traditional method that had been used, conclusion reached after the statistical analysis of the data obtained, which were evaluated in terms of three aspects: the average of the grades, the pass versus fail rate, and the level of mastery on the subject. Based on the evidence of the study, it is concluded that the proposed pathway is simpler and more effective for the assimilation, appropriation and application of basic programming concepts, which helps students to perform better in the subject of Algorithmics.
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